What would free creative software cost, if it were not free ?
Tuesday, April 15th, 2008Lets consider your support of the Libre graphics meeting; as if it were actually paying various software vendors. What would it cost per product?
Illustrator $599
But Inkscape is free, forever .
Inkscape has a brilliant creative canvas with easy to use tools featuring advanced features that help you achieve your outcome faster.
Photoshop $649 or $999 for extended
But Gimp & Krita are free, forever
Crap selection methods? soix selection !
silly rescale? Liquid rescale !
open raster and stacks more !
InDesign $699
Scribus is free, forever.
Scribus provides outstanding control over creating PDF documents. CMYK, Spot colours, bleed, registration & crop marks, large volume text manipulations, preflight checking…. Absolutely what you need to have your printer to meet your EXACT needs. no more “send me the *indd files so i can alter/destroy your final work. Scribus output speaks for itself.
Autodesk maya or 3dsmax $hitloads
I stopped my flirt with modelling & animation in 2002 so I wont speak about Autodesk products versus blender.. but i think one or two blender examples can speak for themselves….
But what’s the total cost going to be?
What do we pay in pure software licenses for a single workstation that can offer most creative graphical services:
AUD $4,455 - Adobe Creative Suite
AUD $5,415 - Maya unlimited
AUD $3,790 - 3Ds Max
AUD $703 - FontlabStudio
AUD $2,167 - Fontlab AsiaFont Studio
AUD $1,400 - Final Cut Pro
Total AUD $17,930
That price DOES NOT include the insanely expensive video compositing software like flame flint or inferno or the automated publishing software used for tricks that inkscape and gimp can do on any server with their advanced command line interfaces.
And don’t forget!
This is only the current version of the software mentioned. Upgrades are forced on us by commercial software vendors.
I haven’t yet visited a studio who was able to purchase a copy of CS2 once CS3 was released. All the major stores took it off the shelves and all studios wanted to keep their workflow on CS2 and still hire new staff…. ‘Staying put’ meant they couldn’t contract to an external agency running the most recent software and be able to manipulate the files afterwards.. this wouldn’t happen with 100% open standards.
I’m not trying to say that there is a complete feature parity between free graphics software and the proprietary offerings; because the missing features go both ways. I do however argue that a proprietary workflow is effectively throwing your time and money in the bin.
Everyone spends time to learn software, so when learning a proprietary workflow; we are paying, only to pay again and again.
When we learn free software, missing features considered, once we have them. they are with us for good, and everyone else too
I really want to play on the fear that you don’t know how much its going to cost next time around .. and that you’re locked into the workflow by spending the time learning it ..
The innovation seeded at LGM is unquantifiable!
- developers attending LGM don’t focus on product pillars
If things like better selection algorithms or precision geometry libraries are possible to implement: LGM developers go there! who knows when it will pop up to serve your needs - developers attending LGM freely give extra attention to specialised industries like typography or 3d imaging
we make software better just because we can.


